المحتوى الإضافي الثاني للعبة Call of Duty : Black Ops III متوفر اليوم بشكل رسمي على جهاز بلايستيشن 4 ، لكن ليس هذا فقط فمن خلال هذه الحزمة أيضا حصلت اللعبة على تحديث جديد يحمل رقم 1.09 و في جعبته مجموعة هائلة من التحسينات ، أولها يهم أسلوب اللعب العادي كتحسين و إصلاح بعض المشاكل التي بلغ عنها اللاعبون سواء بطور اللعب الجماعي أو الزومبيز.
لكن النصيب الأكبر في هذا التحديث كان هو تحسين أداء عدة أسلحة و ذلك بعد أن تم إضعافها من خلال عدة تحديثاث سابقة و إليكم أسفل المقال تفاصيل كل ما يقدم التحديث الجديد و ذلك إستنادا للموقع الرسمي للعبة ، هذا و قد تم كذلك تحسين مجموعة من السكورستريكات لكي تصبح لها فعالية و قوة أكثر داخل المباراة ،، تحياتي.
MULTIPLAYER:
General
Arena Season Vet Vanquisher Calling Cards should now properly unlock after meeting the required win total.
Fixed an issue where the “Rank 1” Calling Card was being awarded again in the After-Action Report after winning an Arena match, despite the user already having the card.
Earned Prestige Calling Cards now properly display within the Calling Cards menu.
General Gameplay
Resolved issue where grey boxes were appearing in place of the NX ShadowClaw.
Addressed exploit where Players were able to gain extra momentum at end of a slide.
Added pre-match “Waiting for Players” message when Pre-Match settings are altered in Custom Games.
Fixed issue where the HG 40 would appear as a large grey box if Players first entered a Zombies or Campaign game, and then went into Multiplayer.
NX Shadowclaw bolts will no longer remain on the map if the Player is killed by explosive-based Scorestreaks.
Players will no longer hear the whiz-by sound effect for NX Shadowclaw bolts throughout the map. This will only occur for Players near the bolt.
Time window to obtain “Tag and Bag” Medals has been extended, and the Medals are now properly rewarded at the end of the Vision Pulse range.
Fixed an error where double Winner’s Circles would appear if the top-scoring Player would quit the match just after the Host ended the game.
Fixed issues with the BlackCell projectile not properly impacting UAV’s.
Repeatable reload sounds are no longer heard when the NX Shadowclaw bolts hit surfaces near enemy Players.
Resolved an issue where spawn trap logic was not being enabled in 2nd and 4th rounds of gameplay.
Additional improvements to bot path selection and correction when becoming stuck.
Fixed an issue where certain weapons could be fired faster than their intended fire rate.
Black Market
Fixed issue where the wrong portrait image was appearing for Battery’s MMA Specialist Theme.
Fixed an exploit where Players were able to obtain more Cryptokeys than intended by manipulating game lobbies.
Perks
Ante-Up
Increased starting Scorestreak amount from 100 to 150.
Specialists
General
Reduced Specialist earn rate in the Hardpoint Gametype.
Reaper
Reduced accuracy when firing un-zoomed.
Reduced ammo count from 120 to 100.
Outrider
Increased First Raise speed.
Increased ADS speed.
Increased sprint recovery speed.
Increased ammo count from 8 to 10.
Spectre
Reduced leftover Power when Spectre is killed while Ripper is Active.
Ruin
Increased Overdrive earn rate.
Nomad
Increased Rejack earn rate.
Reaper
Increased Psychosis earn rate.
Firebreak
Reduced Heat Wave earn rate.
Battery
Reduced Kinetic Armor earn rate
Weapons
Submachine Guns
Kuda
Reduced 1-hit kill range in Hardcore Mode.
Laser Sight bonus more aligned with bonus received on other SMGs.
Reduced ADS movement, but no longer lose speed while firing.
VMP
Reduced ADS movement, but no longer lose speed while firing.
Weevil
Removed speed reduction while firing.
Increased ADS speed.
Increased sprint recovery speed.
Increased 5-hit kill range.
Vesper
Removed speed reduction while firing.
Increased ADS speed.
Increased sprint recovery speed.
Increased ability to control recoil.
Pharo
Removed speed reduction while firing.
Increased ADS speed.
Razorback
Removed speed reduction while firing.
Increased 4-hit kill range.
Reduced 1-hit kill range in Hardcore Mode.
HG-40
Increased 3-hit kill damage range.
Assault Rifles
HVK-30
Increased sprint recovery speed.
Increased aim stability.
Increased recoil stability.
ICR-1
Increased recoil stability.
Sheiva
Increased ADS Speed.
Increased flinch stability.
Rapid Fire now functions properly.
MX Garand
Increased fire rate, now performs better with Rapid Fire.
Shotguns
KRM-262
Increased 1-hit kill range potential.
Haymayker-12
Increased 3-hit kill range.
Argus
Increased 1-hit kill range potential when hip-firing.
Light Machine Guns
BRM
Increased ADS out speed.
Increased recoil stability.
Dingo
Increased tightness of bullet spread while ADS.
Increased hip-fire accuracy.
Gorgon
Increased ADS out speed.
Increased recoil stability.
Increased damage through light cover.
48 Dredge
Increased Fire Rate.
Increased ADS out speed.
Attachments
Laser Sight
Increased the accuracy bonus received from Laser Sight.
Recon
Increased recoil stability.
BOA
Increased recoil stability.
Thermal
Increased recoil stability.
Ballistics CPU
Increased recoil stability.
Scorestreaks
Rolling Thunder
Increased drone count.
Increased entry speed.
R.A.P.S. Deploy Ship
Increased drone count per drop.
R.A.P.S. Drones
Increased movement speed of drones.
Maps
Nuk3town
Added additional spawn logic to mitigate spawn trapping.
Infection
Closed up a line of sight through the wood pile outside of the barn.
Fixed an issue where players could reach outside of the intended playspace.
Game Modes
Hardcore
In Hardcore game modes, fixed an issue where the owner of a Care Package would be killed if a teammate stood under it during the first 15 seconds of a round.
Hardpoint
Adjusted positioning of objective markers inside of the Hardpoint zone to be more centralized.
Uplink
Improved the ability to pick up a dropped Satellite Drone.
Challenges
The challenge, “Hundred Percenter”, now properly appears when completing all of the Multiplayer challenges listed under Operations.
Increased window of time to earn the “Tag and Bag” medal.
Fixing an issue where players could earn the “Heat Stroke” medal when killing an enemy stunned by a teammate.
ZOMBIES:
General
Blocked an exploit that allowed the players to use the Death Machine indefinitely.
Resolved an exploit allowing players to access unintended areas.
Fixed a crash that could occur during a host migration while reviving teammates.
Fixed an exploit where players would be able to keep their perks after being revived.
Resolved an error that occurs when Prestiging in Zombies.
Addressed a bug where the Rocket Shield icon wouldn’t disappear after being destroyed.
Fixed a bug relating to certain attachments not working correctly with upgraded weapons.
Addressed stability issues regarding cross-mode play in split screen.
Shadows of Evil
Addressed an issue where players would rarely be killed while riding the train.
Fixed several bugs with the Undead Man Walking GobbleGum.
Der Eisendrache
Balance improvements for the Kreegakaleet lu Gosata’ahm and Kreeaho’ahm nal Ahmhogaroc bows.
Addressed a number of exploits that allow extended use of the Ragnarok DG-4.
Resolved a bug where the Ragnarok DG-4 would be put away before expiration.
Addressed a variety of exploits where Players were able to exit the playable area.
Fixed an issue where skulls would not appear after being collected during the bow upgrade quest.
DOA II
Fixed bug where COA’d enemy could persist past round exit and possibly kill player while screen was faded out.
Fixed bug where scoreboard on subsequent Redins Rally play through was not completely cleared out.
Increased weighting for karma points to determine winner in ROJ event.
Fixed bug where a player in last stand could pick items up.
Fixed bug where score multiplier got out of sync with multiplier increment bar on players fated with Fortune or Fortitude.
Added new reoccurring challenge, Eight before Fate.
Round no longer expires if a boss is still alive.
Added animations to the Siege Chicken.
General
Arena Season Vet Vanquisher Calling Cards should now properly unlock after meeting the required win total.
Fixed an issue where the “Rank 1” Calling Card was being awarded again in the After-Action Report after winning an Arena match, despite the user already having the card.
Earned Prestige Calling Cards now properly display within the Calling Cards menu.
General Gameplay
Resolved issue where grey boxes were appearing in place of the NX ShadowClaw.
Addressed exploit where Players were able to gain extra momentum at end of a slide.
Added pre-match “Waiting for Players” message when Pre-Match settings are altered in Custom Games.
Fixed issue where the HG 40 would appear as a large grey box if Players first entered a Zombies or Campaign game, and then went into Multiplayer.
NX Shadowclaw bolts will no longer remain on the map if the Player is killed by explosive-based Scorestreaks.
Players will no longer hear the whiz-by sound effect for NX Shadowclaw bolts throughout the map. This will only occur for Players near the bolt.
Time window to obtain “Tag and Bag” Medals has been extended, and the Medals are now properly rewarded at the end of the Vision Pulse range.
Fixed an error where double Winner’s Circles would appear if the top-scoring Player would quit the match just after the Host ended the game.
Fixed issues with the BlackCell projectile not properly impacting UAV’s.
Repeatable reload sounds are no longer heard when the NX Shadowclaw bolts hit surfaces near enemy Players.
Resolved an issue where spawn trap logic was not being enabled in 2nd and 4th rounds of gameplay.
Additional improvements to bot path selection and correction when becoming stuck.
Fixed an issue where certain weapons could be fired faster than their intended fire rate.
Black Market
Fixed issue where the wrong portrait image was appearing for Battery’s MMA Specialist Theme.
Fixed an exploit where Players were able to obtain more Cryptokeys than intended by manipulating game lobbies.
Perks
Ante-Up
Increased starting Scorestreak amount from 100 to 150.
Specialists
General
Reduced Specialist earn rate in the Hardpoint Gametype.
Reaper
Reduced accuracy when firing un-zoomed.
Reduced ammo count from 120 to 100.
Outrider
Increased First Raise speed.
Increased ADS speed.
Increased sprint recovery speed.
Increased ammo count from 8 to 10.
Spectre
Reduced leftover Power when Spectre is killed while Ripper is Active.
Ruin
Increased Overdrive earn rate.
Nomad
Increased Rejack earn rate.
Reaper
Increased Psychosis earn rate.
Firebreak
Reduced Heat Wave earn rate.
Battery
Reduced Kinetic Armor earn rate
Weapons
Submachine Guns
Kuda
Reduced 1-hit kill range in Hardcore Mode.
Laser Sight bonus more aligned with bonus received on other SMGs.
Reduced ADS movement, but no longer lose speed while firing.
VMP
Reduced ADS movement, but no longer lose speed while firing.
Weevil
Removed speed reduction while firing.
Increased ADS speed.
Increased sprint recovery speed.
Increased 5-hit kill range.
Vesper
Removed speed reduction while firing.
Increased ADS speed.
Increased sprint recovery speed.
Increased ability to control recoil.
Pharo
Removed speed reduction while firing.
Increased ADS speed.
Razorback
Removed speed reduction while firing.
Increased 4-hit kill range.
Reduced 1-hit kill range in Hardcore Mode.
HG-40
Increased 3-hit kill damage range.
Assault Rifles
HVK-30
Increased sprint recovery speed.
Increased aim stability.
Increased recoil stability.
ICR-1
Increased recoil stability.
Sheiva
Increased ADS Speed.
Increased flinch stability.
Rapid Fire now functions properly.
MX Garand
Increased fire rate, now performs better with Rapid Fire.
Shotguns
KRM-262
Increased 1-hit kill range potential.
Haymayker-12
Increased 3-hit kill range.
Argus
Increased 1-hit kill range potential when hip-firing.
Light Machine Guns
BRM
Increased ADS out speed.
Increased recoil stability.
Dingo
Increased tightness of bullet spread while ADS.
Increased hip-fire accuracy.
Gorgon
Increased ADS out speed.
Increased recoil stability.
Increased damage through light cover.
48 Dredge
Increased Fire Rate.
Increased ADS out speed.
Attachments
Laser Sight
Increased the accuracy bonus received from Laser Sight.
Recon
Increased recoil stability.
BOA
Increased recoil stability.
Thermal
Increased recoil stability.
Ballistics CPU
Increased recoil stability.
Scorestreaks
Rolling Thunder
Increased drone count.
Increased entry speed.
R.A.P.S. Deploy Ship
Increased drone count per drop.
R.A.P.S. Drones
Increased movement speed of drones.
Maps
Nuk3town
Added additional spawn logic to mitigate spawn trapping.
Infection
Closed up a line of sight through the wood pile outside of the barn.
Fixed an issue where players could reach outside of the intended playspace.
Game Modes
Hardcore
In Hardcore game modes, fixed an issue where the owner of a Care Package would be killed if a teammate stood under it during the first 15 seconds of a round.
Hardpoint
Adjusted positioning of objective markers inside of the Hardpoint zone to be more centralized.
Uplink
Improved the ability to pick up a dropped Satellite Drone.
Challenges
The challenge, “Hundred Percenter”, now properly appears when completing all of the Multiplayer challenges listed under Operations.
Increased window of time to earn the “Tag and Bag” medal.
Fixing an issue where players could earn the “Heat Stroke” medal when killing an enemy stunned by a teammate.
ZOMBIES:
General
Blocked an exploit that allowed the players to use the Death Machine indefinitely.
Resolved an exploit allowing players to access unintended areas.
Fixed a crash that could occur during a host migration while reviving teammates.
Fixed an exploit where players would be able to keep their perks after being revived.
Resolved an error that occurs when Prestiging in Zombies.
Addressed a bug where the Rocket Shield icon wouldn’t disappear after being destroyed.
Fixed a bug relating to certain attachments not working correctly with upgraded weapons.
Addressed stability issues regarding cross-mode play in split screen.
Shadows of Evil
Addressed an issue where players would rarely be killed while riding the train.
Fixed several bugs with the Undead Man Walking GobbleGum.
Der Eisendrache
Balance improvements for the Kreegakaleet lu Gosata’ahm and Kreeaho’ahm nal Ahmhogaroc bows.
Addressed a number of exploits that allow extended use of the Ragnarok DG-4.
Resolved a bug where the Ragnarok DG-4 would be put away before expiration.
Addressed a variety of exploits where Players were able to exit the playable area.
Fixed an issue where skulls would not appear after being collected during the bow upgrade quest.
DOA II
Fixed bug where COA’d enemy could persist past round exit and possibly kill player while screen was faded out.
Fixed bug where scoreboard on subsequent Redins Rally play through was not completely cleared out.
Increased weighting for karma points to determine winner in ROJ event.
Fixed bug where a player in last stand could pick items up.
Fixed bug where score multiplier got out of sync with multiplier increment bar on players fated with Fortune or Fortitude.
Added new reoccurring challenge, Eight before Fate.
Round no longer expires if a boss is still alive.
Added animations to the Siege Chicken.